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Hardware database · 06A3:FFB5

Saitek Cyborg Evo Force Joystick

06A3:FFB5 · 8 approved reports · first 2026-08-12, last 2026-11-03 · probe 1.1.2

Device class: joystick

Capability snapshots · latest per OS

What this device reports on each platform

Windows

8 reports · latest 2026-11-03 · probe 1.1.2

Microsoft Windows NT 10
Axes4
Buttons12
POVs1
FF sample period 1000 µs
Min time resolution 1000 µs
Firmware rev0x0100
Hardware rev0x0100
FF driver ver0x20000
Capability flags: DIDC_ATTACHED | DIDC_EMULATED | DIDC_POLLEDDATAFORMAT | DIDC_FORCEFEEDBACK | DIDC_FFATTACK | DIDC_FFFADE | DIDC_SATURATION | DIDC_POSNEGCOEFFICIENTS | DIDC_POSNEGSATURATION | DIDC_DEADBAND | DIDC_STARTDELAY
Supported effects 11
Constant Force
DIEFT_CONSTANTFORCE | FFATTACK | FFFADE | STARTDELAY
Ramp Force
DIEFT_RAMPFORCE | FFATTACK | FFFADE | STARTDELAY
Square
DIEFT_PERIODIC | FFATTACK | FFFADE | STARTDELAY
Sine
DIEFT_PERIODIC | FFATTACK | FFFADE | STARTDELAY
Triangle
DIEFT_PERIODIC | FFATTACK | FFFADE | STARTDELAY
Sawtooth Up
DIEFT_PERIODIC | FFATTACK | FFFADE | STARTDELAY
Sawtooth Down
DIEFT_PERIODIC | FFATTACK | FFFADE | STARTDELAY
Spring
DIEFT_CONDITION | SATURATION | POSNEGCOEFFICIENTS | POSNEGSATURATION | DEADBAND | STARTDELAY
Damper
DIEFT_CONDITION | SATURATION | POSNEGCOEFFICIENTS | POSNEGSATURATION | DEADBAND | STARTDELAY
Inertia
DIEFT_CONDITION | SATURATION | POSNEGCOEFFICIENTS | POSNEGSATURATION | DEADBAND | STARTDELAY
Friction
DIEFT_CONDITION | SATURATION | POSNEGCOEFFICIENTS | POSNEGSATURATION | DEADBAND | STARTDELAY
Reported by OS

Submission count by OS family

Windows 8 reports

Test strength: 35% (1 report), 50% (1 report), 75% (3 reports), not recorded (3 reports)

Test strength is the share of full force every effect played at, set on the app's checklist and never above 75%. Read weak or did-nothing answers against it. Reports from app versions before 1.1.1 do not record it.

What testers felt · all approved reports

Chip selections by effect

Damper 8 reports
Damped x4 Resists motion x3 Did nothing x1 Sluggish x1 Strong damping x1 Weak damping x1
Friction 8 reports
Weak friction x6 Did nothing x1 Drag x1 Sticky x1
Inertia 8 reports
Weak inertia x5 Did nothing x1 Heavy x1 Resists changes in motion x1
Polarity sweep — DI east (right) (90°) 8 reports
Pulled left x7 Strong pull x2 Soft pull x1
Polarity sweep — DI north (away) (0°) 8 reports
Pulled back x6 Soft pull x3 Did nothing x1 Strong pull x1
Polarity sweep — DI south (toward) (180°) 8 reports
Pulled forward x7 Strong pull x2 Soft pull x1
Polarity sweep — DI west (left) (270°) 8 reports
Pulled right x7 Strong pull x2 Soft pull x1
Saturation — 1 co-directional constants 8 reports
Pulled back x3 Soft pull x2
Saturation — 2 co-directional constants 8 reports
Pulled back x5 Brief jerk x1 Strong pull x1
Saturation — 3 co-directional constants 8 reports
Pulled back x7 Soft pull x3 Pulled forward x1 Strong pull x1
Sawtooth Down 8 reports
Repeated ramping x5 Asymmetric ramp pulses x4 Fast x2 Strong x1
Sawtooth Up 8 reports
Repeated ramping x5 Asymmetric ramp pulses x4 Fast x2 Strong x1
Sine 8 reports
Smooth oscillation x5 Fast x2 Rocking back and forth x2 Strong x1
Spring 8 reports
Returns to center x4 Soft spring x4 Centered x2 Springy x2 No centering x1
Square 8 reports
Sharp pulses x6 Fast x2 Strong x2 Tapping x1
Triangle 8 reports
Smooth oscillation x5 Fast x2 Rocking back and forth x2 Strong x1
Two-axis diagonal — diagonal 8 reports
Pulled diagonally x6 Strong pull x2 Pulled forward x1 Soft pull x1
Ramp sweep — DI east (right) (90°) 5 reports
Did nothing x2 Pulled left x2 Built up gradually x1 Ended weak x1 Started weak x1
Ramp sweep — DI north (away) (0°) 5 reports
Did nothing x2 Pulled back x2 Built up gradually x1
Direction consistency · constant-force direction tests

What the commanded directions actually did

Consistent with the documented DirectInput mapping

Scored responses27
Matched27
Mismatched0
Consistency100%
No direction5
Several directions0
Unparseable0

Scoring covers the Windows polarity sweep and the Linux constant-force tests. A commanded direction is the direction the force comes from, so 0° should move the stick toward the tester. Scoring uses the documented mapping: 0° → Pulled back, 90° → Pulled left, 180° → Pulled forward, 270° → Pulled right. Answers that name more than one direction are counted separately and never scored.

Commanded Expected Observed Matched Mismatched
0° north (away) Pulled back Pulled back x6 6 0
90° east (right) Pulled left Pulled left x7 7 0
180° south (toward) Pulled forward Pulled forward x7 7 0
270° west (left) Pulled right Pulled right x7 7 0
Technical results · all approved reports

Create / Play / Stop outcomes by effect

Effect Reports Create Play Stop
Damper 8
OK x8
OK x8
OK x8
Friction 8
OK x8
OK x8
OK x8
Inertia 8
OK x8
OK x8
OK x8
Sawtooth Down 8
OK x8
OK x8
OK x8
Sawtooth Up 8
OK x8
OK x8
OK x8
Sine 8
OK x8
OK x8
OK x8
Spring 8
OK x8
OK x8
OK x8
Square 8
OK x8
OK x8
OK x8
Triangle 8
OK x8
OK x8
OK x8
Polarity sweep — DI east (right) (90°) 5
OK x5
OK x5
OK x5
Polarity sweep — DI north (away) (0°) 5
OK x5
OK x5
OK x5
Polarity sweep — DI south (toward) (180°) 5
OK x5
OK x5
OK x5
Polarity sweep — DI west (left) (270°) 5
OK x5
OK x5
OK x5
Ramp sweep — DI east (right) (90°) 5
OK x5
OK x5
OK x5
Ramp sweep — DI north (away) (0°) 5
OK x5
OK x5
OK x5
Saturation — 1 co-directional constants 5
OK x5
(none) x5
(none) x5
Saturation — 2 co-directional constants 5
OK x5
(none) x5
(none) x5
Saturation — 3 co-directional constants 5
OK x5
(none) x5
(none) x5
Two-axis diagonal — diagonal 5
OK x5
OK x5
OK x5
Diagnostic visibility · current policy

Technical diagnostics are aggregated on this page so driver authors and tool builders can compare what multiple testers saw, including Windows and Linux runs for the same VID:PID. They use closed result names and path-redacted errors; the private response-notes field includes typed text and the probe-measured motion.

What's NOT on this page

The one private field

The per-effect responses[].notes field stays off this page. It can contain optional typed text and the probe-measured motion. Capability flags, supported effects, OS breakdown, test strength, chip labels, result codes, failed effects, and run errors can be published in aggregate or as a latest-per-platform snapshot. Read the full privacy contract →

Measured motion is what the probe saw on the stick's X and Y axes while each effect played: the signed peak movement as a percentage of the axis's half range, for example X peak +25.1%. It is measured from where the stick rested when the effect started, so it can exceed 100% when the stick rests off-centre. Condition effects such as spring and damper are not expected to move a centred stick.

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