Damper
23 rapports
Damped x16
Resists motion x8
Like syrup x6
Weak damping x4
Strong damping x2
Friction
23 rapports
Drag x12
Sticky x8
Heavy x6
Strong friction x4
Weak friction x2
Did nothing x1
Inertia
23 rapports
Resists changes in motion x10
Weak inertia x7
Heavy x4
Did nothing x3
Lagging x3
Strong inertia x3
Saturation — 1 co-directional constants
23 rapports
Pulled back x13
Soft pull x3
Pulled forward x2
Brief jerk x1
Pulled left x1
Strong pull x1
Saturation — 2 co-directional constants
23 rapports
Pulled back x12
Strong pull x9
Pulled forward x2
Brief jerk x1
Soft pull x1
Saturation — 3 co-directional constants
23 rapports
Pulled back x16
Strong pull x14
Brief jerk x2
Did nothing x1
Pulled forward x1
Sawtooth Down
23 rapports
Asymmetric ramp pulses x13
Repeated ramping x8
Fast x7
Strong x5
Weak x2
Did nothing x1
Slow x1
Sawtooth Up
23 rapports
Asymmetric ramp pulses x14
Fast x7
Repeated ramping x7
Strong x5
Buzzing x1
Slow x1
Weak x1
Sine
23 rapports
Smooth oscillation x16
Strong x9
Rocking back and forth x7
Fast x6
Did nothing x1
Slow x1
Spring
23 rapports
Returns to center x17
Centered x9
Strong spring x5
Soft spring x4
Did nothing x1
No centering x1
Square
23 rapports
Sharp pulses x19
Strong x9
Fast x5
On-off pattern x3
Tapping x1
Triangle
23 rapports
Rocking back and forth x10
Smooth oscillation x10
Fast x9
Strong x6
Slow x4
Did nothing x1
Two-axis diagonal — diagonal
23 rapports
Pulled diagonally x19
Strong pull x10
Pulled forward x3
Pulled left x3
Brief jerk x1
Did nothing x1
Polarity sweep — DI east (right) (90°)
17 rapports
Pulled left x14
Strong pull x7
Brief jerk x1
Did nothing x1
Pulled right x1
Polarity sweep — DI north (away) (0°)
17 rapports
Pulled back x14
Soft pull x3
Strong pull x3
Brief jerk x2
Pulled forward x1
Pulled left x1
Polarity sweep — DI south (toward) (180°)
17 rapports
Pulled forward x14
Strong pull x6
Soft pull x2
Did nothing x1
Pulled diagonally x1
Polarity sweep — DI west (left) (270°)
17 rapports
Pulled right x15
Strong pull x7
Pulled diagonally x2
Polarity sweep — DI east (0°)
6 rapports
Pulled back x6
Strong pull x3
Brief jerk x1
Polarity sweep — DI north (270°)
6 rapports
Pulled right x6
Strong pull x4
Brief jerk x1
Polarity sweep — DI south (90°)
6 rapports
Pulled left x6
Strong pull x4
Brief jerk x1
Polarity sweep — DI west (180°)
6 rapports
Pulled forward x6
Strong pull x4
Brief jerk x1
Ramp sweep — DI east (right) (90°)
4 rapports
Built up gradually x3
Pulled left x2
Did nothing x1
Ramp sweep — DI north (away) (0°)
4 rapports
Built up gradually x2
Pulled back x2
Did nothing x1
Pulled forward x1
Linux Sawtooth Down
3 rapports
Asymmetric ramp pulses x2
Repeated ramping x1
Linux Sawtooth Up
3 rapports
Asymmetric ramp pulses x2
Repeated ramping x1
Linux Sine
3 rapports
Smooth oscillation x3
Linux Square
3 rapports
Sharp pulses x3
Linux Triangle
3 rapports
Smooth oscillation x3
Linux constant force - backward pull
3 rapports
Pulled back x3
Linux constant force - forward pull
3 rapports
Pulled forward x3
Linux constant force - left pull
3 rapports
Pulled left x3
Linux constant force - right pull
3 rapports
Pulled right x3
Linux damper
3 rapports
Damped x3
Linux friction
3 rapports
Drag x2
Sticky x1
Linux inertia
3 rapports
Heavy x3
Linux ramp force - backward pull
3 rapports
Built up gradually x3
Pulled back x3
Linux ramp force - left pull
3 rapports
Built up gradually x3
Pulled left x3
Linux rumble
3 rapports
Sharp pulses x3
Linux spring
3 rapports
Centered x3