Damper
10 rapporten
Damped x7
Resists motion x2
Did nothing x1
Friction
10 rapporten
Sticky x5
Strong friction x2
Weak friction x2
Did nothing x1
Inertia
10 rapporten
Heavy x5
Weak inertia x3
Did nothing x1
Lagging x1
Polarity sweep — DI east (right) (90°)
10 rapporten
Pulled forward x6
Pulled right x4
Polarity sweep — DI north (away) (0°)
10 rapporten
Pulled left x5
Pulled right x5
Polarity sweep — DI south (toward) (180°)
10 rapporten
Pulled left x5
Pulled forward x4
Pulled back x1
Polarity sweep — DI west (left) (270°)
10 rapporten
Pulled back x9
Pulled right x1
Saturation — 1 co-directional constants
10 rapporten
Did nothing x3
Strong pull x2
Pulled left x1
Pulled right x1
Saturation — 2 co-directional constants
10 rapporten
Pulled right x2
Soft pull x2
Brief jerk x1
Strong pull x1
Saturation — 3 co-directional constants
10 rapporten
Pulled right x3
Brief jerk x2
Soft pull x2
Pulled forward x1
Sawtooth Down
10 rapporten
Asymmetric ramp pulses x4
Strong x2
Weak x2
Repeated ramping x1
Slow x1
Sawtooth Up
10 rapporten
Asymmetric ramp pulses x6
Weak x2
Buzzing x1
Fast x1
Sine
10 rapporten
Smooth oscillation x7
Weak x2
Rocking back and forth x1
Spring
10 rapporten
Centered x5
Strong spring x2
Did nothing x1
No centering x1
Returns to center x1
Square
10 rapporten
Sharp pulses x6
Tapping x2
Weak x2
Triangle
10 rapporten
Rocking back and forth x4
Smooth oscillation x3
Weak x2
Slow x1
Two-axis diagonal — diagonal
10 rapporten
Pulled diagonally x8
Strong pull x2